Computer‐simulated experiments and computer games: A method of design analysis

Leary, Jerome (1995) Computer‐simulated experiments and computer games: A method of design analysis. Association for Learning Technology Journal, 3 (1). pp. 40-48. ISSN 0968-7769

[img]
Preview
PDF - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (649kB) | Preview

Abstract

This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler. The key features which enhance science content and process skills are identified The simulations are designed to be as realistic as possible, and are built using three‐dimensional computer‐aided design, rendering and animation tools, with the intention of creating an interactive virtual laboratory on the computer screen. A number of computer games are also categorized against the computer simulations and the same taxonomy for comparison. The paper then describes how designers of computer simulations can add to their own learning by retrospectively analysing their own simulations.

Item Type: Article
Subjects: L Education > LB Theory and practice of education
L Education > LC Special aspects of education > LC1022 - 1022.25 Computer-assisted Education
Divisions: ALT-J Journal
Depositing User: Justin Smith
Date Deposited: 10 Apr 2009 09:51
Last Modified: 04 Apr 2011 09:26
URI: http://repository.alt.ac.uk/id/eprint/169

Actions (login required)

View Item View Item