Bowskill, Jerry and Dyer, Nick (1999) Wearable learning tools. Association for Learning Technology Journal, 7 (3). pp. 44-51. ISSN 0968-7769
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Download (651Kb) | Preview
In life people must learn whenever and wherever they experience something new. Until recently computing technology could not support such a notion, the constraints of size, power and cost kept computers under the classroom table, in the office or in the home. Recent advances in miniaturization have led to a growing field of research in ‘wearable’ computing. This paper looks at how such technologies can enhance computer‐mediated communications, with a focus upon collaborative working for learning. An experimental system, MetaPark, is discussed, which explores communications, data retrieval and recording, and navigation techniques within and across real and virtual environments. In order to realize the MetaPark concept, an underlying network architecture is described that supports the required communication model between static and mobile users. This infrastructure, the MUON framework, is offered as a solution to provide a seamless service that tracks user location, interfaces to contextual awareness agents, and provides transparent network service switching.
|Subjects:||L Education > LB Theory and practice of education|
L Education > LC Special aspects of education > LC1022 - 1022.25 Computer-assisted Education
|Depositing User:||Justin Smith|
|Date Deposited:||10 Apr 2009 11:37|
|Last Modified:||04 Apr 2011 09:50|
Actions (login required)